Arnaud Schoentgen

Arnaud Schoentgen

R&D Scientist

Ubisoft La Forge

Biography

I am an R&D Scientist at Ubisoft La Forge. La Forge brings experts from both the industry and academic sector to bridge the gap between theoretical research and game-making process, while contributing to solving real-world problems through scientific publications. At La Forge, I investigate new methods to enhance our virtual worlds with plausible, interactive, and art-directable assets.

Prior to joining Ubisoft, I was a Ph.D. candidate in Computer Science in both Université de Montréal and Université de Poitiers, where my advisors were Pr. Pierre Poulin and Pr. Philippe Meseure. My past experiences include natural phenomenon modeling, physics-based animation, artistic control and procedural generation.

Interests
  • 3D Computer Graphics
  • Physics-Based Animation
  • Artistic Control
  • Procedural Generation
Education
  • Ph.D. in Computer Science, 2021

    Université de Montréal / Université de Poitiers

  • MAE, General Management, 2016

    Institut d'Administration des Entreprises de Caen

  • M.Sc. in Computer Science, 2016

    Ecole Nationale Supérieure d'Ingénieurs de Caen

Experience

 
 
 
 
 
Ubisoft La Forge
R&D Scientist
December 2023 – Present Montréal, Canada
  • Define and develop research within the field of natural phenomenon modeling and physics-based animation.
  • Collaborate with team members and game production teams to develop new algorithms to generate more believable worlds, and to improve our content creation pipelines.
  • Stay up to date with the latest research in graphics and attuned to the needs of Ubisoft’s productions.
 
 
 
 
 
Ubisoft La Forge
R&D Engineer
September 2021 – December 2023 Montréal, Canada
  • Build prototypes and turn them into minimal viable products for game development teams.
  • Validate research conducted in the team via technical prototyping.
  • Explore new techniques to assist artists in the digital content creation and to create more interactive worlds.
 
 
 
 
 
Université de Montréal
Ph.D. in Computer Science
September 2016 – November 2021 Montréal, Canada
  • Thesis proposal: “Tools for Fluid Control in Computer Graphics”
  • Investigating new ways of performing efficient and intuitive art-direction over smoke and liquid numerical simulations
  • Reviewer for the Computer Graphics Forum journal and Pacific Graphics

Projects

Real-time Procedural Modeling and Rendering of Volumetric Clouds
Cadomus Project - Place de la République