I am an R&D Scientist at Ubisoft La Forge. La Forge brings experts from both the industry and academic sector to bridge the gap between theoretical research and game-making process, while contributing to solving real-world problems through scientific publications. At La Forge, I investigate new methods to enhance our virtual worlds with plausible, interactive, and art-directable assets.
Prior to joining Ubisoft, I was a Ph.D. candidate in Computer Science in both Université de Montréal and Université de Poitiers, where my advisors were Pr. Pierre Poulin and Pr. Philippe Meseure. My past experiences include natural phenomenon modeling, physics-based animation, artistic control and procedural generation.
Ph.D. in Computer Science, 2021
Université de Montréal / Université de Poitiers
MAE, General Management, 2016
Institut d'Administration des Entreprises de Caen
M.Sc. in Computer Science, 2016
Ecole Nationale Supérieure d'Ingénieurs de Caen