Arnaud Schoentgen

Arnaud Schoentgen

Ph.D Candidate in Computer Science

University of Montreal

University of Poitiers


I am currently a Ph.D. candidate in Computer Science at the University of Montreal ( LIGUM laboratory ) and the University of Poitiers ( XLIM laboratory ), under the supervision of professors Pierre Poulin, Philippe Meseure and Emmanuelle Darles. My doctoral research focuses on both liquid and smoke simulation control and upresolution. My past experiences include natural phenomemon modeling and animation as well as procedural generation. In general I have a broader interest in physically based animation and real-time graphics.


  • 3D Computer Graphics
  • Physics-Based Animation
  • Fluid Simulation
  • Procedural Generation
  • Artistic Control


  • Ph.D. in Computer Science, 2021

    Université de Montréal / Université de Poitiers

  • MAE, General Management, 2016

    Institut d'Administration des Entreprises de Caen

  • M.Sc. in Computer Science, 2016

    Ecole Nationale Supérieure d'Ingénieurs de Caen



Ph.D. in Computer Science

Université de Montréal

Sep 2016 – Present Montréal

  • Thesis proposal: “Tools for Fluid Control in Computer Graphics”
  • Investigating new ways of performing efficient and intuitive art-direction over smoke and liquid numerical simulations
  • Teaching Assistant for Computer Graphics course (Fall 2017, Fall 2018 and Winter 2020)
  • Reviewer for the Computer Graphics Forum journal and Pacific Graphics

Computer Graphics Research Intern


Mar 2016 – Aug 2016 Rennes

  • Implementation of a real-time sky system for VFX / animation productions
  • Procedural modelling of animated volumetric clouds
  • Rendering depending on user-defined parameters (weather, time of the day, etc.)

Computer Graphics Research Intern

Université de Montréal

May 2015 – Jul 2015 Montréal

  • Implementation of a real-time generation and rendering system of body hair
  • C++ / OpenGL / GLSL

3D Computer Graphics Designer

CIREVE, Université de Caen

Apr 2015 – Aug 2015 Caen

  • Creation of buildings of 1944 Caen as part of the VR Cadomus project
  • Performed on the basis of historical documents (photographs, postal cards, …)
  • 3DsMax 2010 / Photoshop

3D CG Modeling / Scripting Intern

CIREVE, Université de Caen

Jul 2014 – Aug 2014 Caen

  • Creation of a Second World War city decor as part of the VR Cadomus project
  • Creation of Ancient Roman artifacts for VR purpose
  • Performed on the basis of historical documents (photographs, archaeological records, …)
  • 3DsMax 2010 / Photoshop / Mental Ray